120s Pitch — Nick Samarin VC-approved ★

CEO, OWB Studio · Clash of Coins · Agentic Gaming

Product: 35K DAU · 500K+ registrations · #1 gaming app on Base · $180K+ pre-sold · Agentic Mode live (x402 + MPP) · $OWB token live
Ask: $3M seed → 300K DAU / $10M ARR by 2027
41 variants · VC panel scored & iterated

★ VC Pick · #1 · VC panel 8.3/10 — best close
Hi, I'm Nick, co-founder of OWB Studio. Here's the problem with games today: they're designed like a second job. You grind 24/7, or you fall behind. Players don't quit because games are bad — they quit because life gets in the way. That's not a retention problem. That's a design problem. And we fixed it. In Clash of Coins, AI agents play for you. They farm, trade, and grind around the clock. You log in for the parts that actually matter — strategy, battles, decisions, the moments that make games worth playing. Agents handle the rest. We call this agentic gaming. We didn't invent the phrase — we built the product. This is live. Right now. Not a roadmap. We're the number one gaming app on Base. 35,000 daily active players. Over half a million registrations. Our Agentic Mode runs on x402 micropayments — AI agents transact and operate autonomously on-chain, using Base as the settlement layer. That's not a feature. That's a protocol moat. In our first pre-sale, players committed $180,000 in 14 days — before any paid acquisition. The market for human-AI collaborative entertainment doesn't exist yet at scale. We're building the category. We're raising $3 million. Half goes into paid growth and partnership acquisition, the rest into agent infrastructure and protocol development. Our model: at current conversion rates, $3M takes us from 35,000 to 300,000 DAU and $10 million in ARR by 2027. Agentic gaming is happening whether or not you're in the room. We're asking you to be early.
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Punchy · #2 · Clean, minimal, every word counts
Hi, I'm Nick Samarin, CEO of OWB Studio. We're building a new category: agentic gaming. Here's the problem. Every competitive game today is a time tax. You either grind 24 hours a day or you fall behind. For most players — people with jobs, families, lives — that's not a game. That's a second job they didn't sign up for. We solved it. Clash of Coins is a live MMORPG on Base chain. And we shipped Agentic Mode — AI agents that play for you. They farm, they trade, they grind, around the clock, while you sleep. This is not a roadmap item. It is live, in production, today. We are the first agentic game in the world running at scale. The traction is real. 35,000 daily active users. 500,000 registrations. We are the number one gaming app on Base chain. In a 14-day pre-sale, we sold over $180,000 in passes and Hero Packs. Our $OWB token is live, with the majority of supply locked in vesting. We are raising $3 million. The target: 300,000 DAU and $10 million ARR by 2027. Agentic gaming is where the market is going. The question is who gets there first and builds the moat. We already have the product. We already have the users. We just need the capital to scale what's already working. I'm Nick. Let's talk.
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Punchy · #3 · Economics problem, not design problem
My name is Nick Samarin. I'm the CEO of OWB Studio. And I think we invented a new category. Games have a problem. Not a design problem. An economics problem. The players who win are the ones who play the most hours. That's fine if you're 17. It's a deal-breaker if you're 27, 37, or anyone with a life outside a screen. We built Agentic Mode for Clash of Coins. Your AI agent logs in when you can't. It farms resources. It trades. It defends your position. It grinds — so you don't have to. You stay competitive. You stay in the game. And you do it on your terms. Clash of Coins is live on Base chain. Number one gaming app on the network. 35,000 people play every single day. Half a million accounts registered. We ran a 14-day pre-sale and moved over $180,000 in passes and packs. No hype. No promises. People paid because the game works. We are raising $3 million to scale distribution and infrastructure. By 2027 we are targeting 300,000 DAU and $10 million in annual recurring revenue. The $OWB token is live. Supply is one billion, majority locked in vesting. This is a long-term structure, not a flip. Agentic gaming is not a buzzword. It is the only model that makes online gaming accessible to the 99% of people who cannot compete on time alone. We built it first. We proved it works. Now we scale.
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Emotional · #4 · "First game that respects my life"
I want to tell you about the moment I knew we were onto something. A player messaged us. Said he hadn't been able to log in for three days — work was brutal, he had a newborn at home. He expected to come back to a ruined account, weeks of progress wiped out. Instead, his AI agent had been running. He came back stronger than when he left. He said — and I'm quoting — "This is the first game that respects my life." My name is Nick Samarin. I run OWB Studio. And that message is why we built agentic gaming. Clash of Coins is a live MMORPG on Base chain. We shipped Agentic Mode — AI agents that farm, trade, and compete for you 24/7. Not a feature preview. Not a beta. Live, in production, with real users depending on it today. The numbers behind it: 35,000 daily active players. 500,000 registrations. Number one gaming app on Base. $180,000 in pre-sale revenue across 14 days. The $OWB token is live, majority of supply in long-term vesting. We are raising $3 million to go from 35,000 DAU to 300,000, and from early traction to $10 million ARR by 2027. There is a generation of gamers who love games but can't compete on raw time. We are the only product built specifically for them. The player with the newborn. The founder with no sleep. The fan who still wants to play. We are raising now. I'd love to talk about whether you want to be part of this.
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Story · #5 · 12 years old vs 30 years old
Imagine you're 12 years old again. You get home from school, you have four hours, you play until dinner. Gaming fits your life perfectly. Now you're 30. You have a job, maybe a family, maybe two jobs. The games haven't changed. They still want those four hours — every single day — or your account withers, your rank drops, your guild kicks you out. For most adults, gaming stopped being fun. It became a tax. I'm Nick Samarin, CEO of OWB Studio. We are ending the time tax. With agentic gaming. Clash of Coins is live on Base chain — number one gaming app on the network. We built Agentic Mode: AI agents that play the game when you can't. Farm resources at 3am. Execute trades while you're in meetings. Grind while you sleep. You come back and you're still competitive. This is not a whitepaper. It is live. In production. Right now. 35,000 people use it every day. Half a million have registered. In 14 days of pre-sale we generated over $180,000. Our $OWB token is live with the majority of supply in long-term vesting. We are raising $3 million. Target: 300,000 DAU and $10 million ARR by 2027. The game industry is the largest entertainment category on earth. And it's still completely inaccessible to the majority of adults who love it but can't live inside it. We made it accessible. The technology is ready. The product is live. The users are here. We need capital to scale.
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Bold/FOMO · #6 · Window is open, six months it won't be
The window is open right now. In six months it won't be. Every major gaming studio on the planet is looking at AI agents and wondering when to move. We already moved. Agentic Mode is live inside Clash of Coins — our MMORPG on Base chain. AI agents that farm, trade, and grind for players 24/7. Real users, real economy, real retention numbers. I'm Nick Samarin, CEO of OWB Studio. Here is the situation. Gaming is broken for anyone who isn't a teenager with unlimited time. You grind or you fall behind. That's the rule. It has been the rule for 30 years. Every studio accepted it. We didn't. We built the infrastructure — Agentic Mode, x402 micropayment protocol, MPP — to create a game that works for players who have lives. And it works. 35,000 daily active users. 500,000 registrations. Number one gaming app on Base. $180,000 sold in a 14-day pre-sale. The $OWB token is live. Supply locked. Economy designed to grow with the user base. We are raising $3 million. Target by 2027: 300,000 DAU, $10 million ARR. The first mover in agentic gaming captures the category. Second place gets a reference in the first place's origin story. We are first. We have product, users, and token economy. If you believe AI is going to reshape gaming — and it will — then the question is which team is already in production, with real traction, raising now. That team is us.
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Investor · #7 · Best time to fund, worst time to wait
Let me be direct. This is the best time in the last decade to fund an AI-native gaming company — and the worst time to wait. AI agents are moving from hype to infrastructure. Gaming is the highest-retention, highest-monetization category in consumer tech. The first company to fuse the two at scale wins a category worth hundreds of billions. We are not first to imagine it. We are first to ship it. I'm Nick Samarin, CEO of OWB Studio. Clash of Coins is live on Base chain — the number one gaming app on the network. We built and deployed Agentic Mode: AI agents that play on behalf of users, 24/7. No other game in production has this. Numbers. 35,000 daily active users. 500,000 registered accounts. $180,000 generated in 14 days of pre-sale. The $OWB token is live, supply structured for long-term growth. We are raising $3 million. Milestone targets: 300,000 DAU and $10 million ARR by 2027. The problem we're solving is simple. Online games punish anyone who can't play 24/7. The solution — AI agents handling the grind — is obvious in hindsight. But obvious in hindsight is where the best investments live. We have the category insight. We have the product. We have the protocol infrastructure — x402 and MPP — to build a real token economy, not just a crypto wrapper on a mediocre game. This is the round where the early investors in agentic gaming get in before the category name is in every pitch deck.
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Story · #8 · Leaderboard is time, not skill
Picture the leaderboard of any competitive online game. The top 10 percent are not necessarily the most skilled. They are the most available. The ones who can be online at 3am. The ones who can grind 60 hours a week. Skill used to determine rank. Now it's just time. That's the problem. And it's structural. It is built into how online games make money — they sell time shortcuts to people who can't keep up. Pay to not grind. Pay to stay competitive. The game is designed to extract money from people who have money but not time. I'm Nick Samarin. We built the alternative. Clash of Coins is a live MMORPG on Base chain. Number one on the network. We built Agentic Mode — your AI agent farms, trades, and grinds while you live your life. The skilled player with a job beats the no-life grinder. For the first time. The traction: 35,000 daily active users. 500,000 registrations. $180,000 in 14-day pre-sale revenue. $OWB token live, supply majority in long-term vesting. We are raising $3 million. Goal: 300,000 DAU and $10 million ARR by 2027. There are 500 million people who love games but can't compete on time. We built for all of them. The category is agentic gaming. The product is live. I'm raising now.
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Story · #9 · Sunday evening, no guilt
Sunday evening, somewhere in Europe. A player logs into Clash of Coins after a full weekend away from screens — kids, family, real life. He expects to spend two hours catching up on what he missed. Instead, his agent handled it. Resources farmed. Trades executed. Position defended. He logs in ahead of where he left off. He goes to bed early. First time in months he didn't feel guilty about not grinding. That interaction happens 35,000 times a day on our platform. I'm Nick Samarin, CEO of OWB Studio. Clash of Coins is a live MMORPG on Base chain. We are the number one gaming app on Base. And we are the first game in the world to ship Agentic Mode in production — AI agents that play for you, around the clock, no downtime, no breaks, no falling behind. The numbers are not projections. 35,000 daily active users. 500,000 registrations. $180,000 sold in 14 days. $OWB token live, majority of supply in long-term vesting. We are raising $3 million. We are targeting 300,000 DAU and $10 million ARR by 2027. This is not a pivot. This is not a feature. Agentic gaming is the category we invented, and Clash of Coins is the proof that it works. We built it. We shipped it. Real people's evenings are better because of it. If that resonates — and the traction backs it up — then I'd love to have a deeper conversation about the round.
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Investor · #10 · AI as the player, not the NPC
Here is the unfair advantage that most investors in gaming miss. Everyone is racing to add AI to games. Better NPCs. Smarter enemies. Generated content. All of it is AI as a design tool — making the game itself better. We went in a different direction. We made AI the player. Not inside the game world. On behalf of the actual human. Your agent logs in, executes your strategy, farms your resources, trades your assets. You get the outcomes without giving up your life. That is a fundamentally different moat. It is not about making the game prettier. It is about making the player more powerful. I'm Nick Samarin. Clash of Coins is live on Base chain — number one gaming app on the network. 35,000 daily active users. 500,000 registrations. $180,000 in a 14-day pre-sale. $OWB token live, majority locked in long-term vesting. We are raising $3 million to reach 300,000 DAU and $10 million ARR by 2027. Everyone else is building AI into the game. We built AI into the player. That's the category. That's the moat. That's the bet. The first company to ship agentic gameplay in production wins the naming rights to the category. We shipped. We named it. Agentic gaming. The question is whether you want in before the rest of the market catches up.
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Experimental · #11 · Numbers first, story second
Thirty-five thousand players logged in yesterday. Five hundred thousand have registered. We did a hundred and eighty thousand dollars in fourteen days of pre-sale. And we haven't run a single mainstream ad campaign. I'm Nick Samarin, CEO of OWB Studio, and those numbers are the opening line because they're the only introduction that matters. Clash of Coins is a live MMORPG — number one gaming app on Base. But the product underneath it is something the industry has never shipped before. We call it Agentic Mode. AI agents that play the game for you. Right now. In production. Your agent farms, trades, grinds — while you sleep, work, live your actual life. You show up when you want, not when the game demands it. This is not a roadmap feature. It's live. Players are using it today. We created a new category: agentic gaming. And we did it first. We're raising three million dollars. That capital takes us from thirty-five thousand daily active users to three hundred thousand, and to ten million ARR by 2027. The category exists. The product works. The traction proves it. We're not asking you to bet on a vision. We're asking you to join something already moving.
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Experimental · #12 · Start with the ask
We're raising three million dollars. Let me tell you exactly why it's worth your time to hear why. My name is Nick Samarin. I run OWB Studio. We built Clash of Coins — a live MMORPG, number one gaming app on Base right now. Thirty-five thousand people played it yesterday. Half a million have registered. We ran a fourteen-day pre-sale and crossed a hundred and eighty thousand dollars without blinking. The three million gets us to three hundred thousand daily active users and ten million in annual recurring revenue by 2027. Those aren't projections built on hope. They're projections built on a product that already works and a category we already own. Here's what we built that nobody else has shipped: Agentic Mode. AI agents that play the game for you, continuously, in real time. Farm. Trade. Grind. Your agent runs twenty-four seven while you do literally anything else. You engage when you choose. The game serves you — not the other way around. That's the category we named: agentic gaming. We're the first company to put it into production. The $OWB token is live. The ecosystem is real. x402 and MPP protocols embedded in the game layer. Gaming is a trillion-dollar industry built on one broken assumption: that player time is infinite and free. We rejected that assumption. We built the alternative. Three million. Three hundred thousand DAU. Ten million ARR. That's the deal.
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Experimental · #13 · No intro — pure problem → solution
Modern games are designed to consume you. Log in daily or lose your progress. Grind eight hours or fall behind. Miss the event window and it's gone forever. That's not entertainment. That's a second job with worse pay and no vacation. Players know it. Retention curves prove it. The average gamer quits not because the game got boring — but because life got in the way. The game punished them for having a life. So they left. We built the answer. Clash of Coins is a live MMORPG. Number one gaming app on Base. Agentic Mode: your AI agent plays for you. Farms. Trades. Grinds. 24/7. You come back on your schedule. The game waited. Your agent worked. You're not behind. This is live. Not beta. Not roadmap. Right now. 35,000 daily active users. 500,000 registrations. $180,000 in a 14-day pre-sale. $OWB token live. We call this agentic gaming. A new category. We are the first to ship it in production. We're raising $3 million to scale to 300,000 DAU and $10 million ARR by 2027. The problem is real. The solution is live. The market is waiting.
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Experimental · #14 · "Imagine" — then reveal it's live
Imagine a game that plays itself for you. Not a bot exploit. Not a hack. A legitimate, designed-in system — your personal AI agent farming, trading, grinding through the night while you sleep. You wake up ahead. You log in when you want. The game serves your schedule, not the other way around. Now imagine that game is already live. Already number one on its blockchain. Already has thirty-five thousand people playing it every single day. That's not a vision. That's Clash of Coins, today. I'm Nick Samarin. We built something the gaming industry said couldn't work — a free-to-engage experience where AI agents handle the grind so players can handle their lives. We named the category: agentic gaming. We shipped it first. Imagine investors looking back in five years at the moment agentic gaming became obvious — the way mobile gaming became obvious. Every new category has a first mover. We are it. Here's what's real right now: 500,000 registrations. $180,000 in a 14-day pre-sale. $OWB token live. x402 and MPP protocols embedded in the game layer. This isn't infrastructure waiting for a product. The product is the proof. We're raising $3 million. The destination is 300,000 DAU and $10 million ARR by 2027. The future you're imagining — where AI plays your game, earns for you, frees your time — we already built it.
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Experimental · #15 · Contrarian — liberation, not engagement
Everyone in this room has heard the same pitch. Engagement metrics. Session length. Daily active users as proof that the game is working. The entire industry optimizes for one thing: keeping players inside as long as possible. We think that's the wrong goal. And we built a company around the opposite. My name is Nick Samarin. OWB Studio. We don't optimize for engagement. We optimize for liberation. Clash of Coins is our live MMORPG — number one gaming app on Base. But the thing that defines us isn't the game. It's Agentic Mode. AI agents that play for you. Your agent grinds while you're at dinner, at work, with your kids. You return when it suits you. The game earned for you while you were gone. Liberation, not addiction. That's the product thesis. And here's the part that should make you lean forward: it's working. 35,000 daily active users. Half a million registrations. $180,000 in a 14-day pre-sale. Players choose a game that gives them their time back — and they come back more often because of it, not less. Turns out freedom is a better retention mechanic than obligation. We're raising $3 million. Target: 300,000 DAU and $10 million ARR by 2027. The industry optimizes for chains. We optimized for keys. Which side of that trade do you want to be on?
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Experimental · #16 · Headline → rapid-fire facts
We built a game that plays itself. It already has thirty-five thousand daily players and it's number one on Base. That's the headline. Here's the story behind it. I'm Nick Samarin, CEO of OWB Studio. Clash of Coins is a live MMORPG. Agentic Mode is live — AI agents farm, trade, grind for real players, right now, in production. 500,000 registrations. $180,000 in fourteen days of pre-sale. $OWB token live. x402 and MPP protocols in the stack. Raising three million. Target: 300K DAU and $10M ARR by 2027. That's the data. Now let me tell you what it means. We named a category nobody had a word for: agentic gaming. The idea is simple and the implications are enormous. Every major game today is built on a silent contract — your time for our content. Log in or lose your streak. Grind or fall behind. Players accept it because they have no alternative. We built the alternative. An agent runs your game. You engage on your terms. The economic model still works — better, actually, because agents create continuous on-chain activity that drives real protocol revenue. We are the only company that has shipped this in production. Not a whitepaper. Not a demo. Live. Real players. Real agents. Real numbers. We're not early. We're first. There's a difference.
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Experimental · #17 · Personal — Nick built what he needed
I stopped playing games about three years ago. Not because I lost interest — because I couldn't afford the time. Every game I loved wanted four, six, eight hours a day to stay competitive. I had a company to build. I had a life. The game didn't care. I'm Nick Samarin. I built the game I needed. Clash of Coins is a live MMORPG. Number one gaming app on Base. And inside it is the feature I would have paid anything for: Agentic Mode. An AI agent that plays for me. Farms. Trades. Grinds through the night. I log in when I have twenty minutes. My agent made sure I'm not behind. I shipped this because I knew the market existed. Anyone who's ever put down a game not because they were bored, but because they were too busy — that's our player. That's hundreds of millions of people. Turns out, I was right. 35,000 daily active users. 500,000 registrations. $180,000 in a 14-day pre-sale. The $OWB token is live. The protocol runs on x402 and MPP. The demand is real. We named what we built: agentic gaming. We are first in production. We're raising $3 million. That gets us from 35,000 DAU to 300,000, and from early traction to $10 million ARR by 2027. I built this for myself. Apparently a lot of other people needed it too. That's usually how the best companies start.
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Experimental · #18 · Industry thesis — AI + gaming collision
Two forces are colliding right now that nobody has fully capitalized on yet. AI that can act autonomously in complex environments. And gaming economies built on real, programmable money. Put those together and you get something new. Not AI in games as an NPC. Not Web3 games as a speculative asset. Something genuinely different: agents that play as economic actors inside a live game world, earning and transacting on your behalf, continuously, while you live your life. We built it. I'm Nick Samarin, OWB Studio. Clash of Coins is a live MMORPG — number one gaming app on Base. Agentic Mode is live and in production right now. Your AI agent farms, trades, and grinds twenty-four seven. You engage when you want. x402 and MPP protocols make agent-driven microtransactions native to the game layer. This is not a feature. It's a category. Agentic gaming. We named it. We own the first-mover position. The thesis is validated. 35,000 daily active users. Half a million registrations. $180,000 in a 14-day pre-sale. $OWB token live. These aren't hypothetical numbers from a model — they're real activity from real players proving the category works. The timing is right because it couldn't have existed before. The AI infrastructure, the on-chain rails, the game economy — all three had to converge. They just did. And we're the only team that already shipped on all three. We're raising $3 million to scale to 300K DAU and $10M ARR by 2027. The collision is happening. The category exists. We're already in production.
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Experimental · #19 · One-word opener
Time. That's what every game on earth is actually selling. Not entertainment. Not content. Time. Your time. Hours of grinding disguised as gameplay. Login streaks disguised as loyalty. Daily quests disguised as commitment. The average gamer spends three hours a day just maintaining their account. Not enjoying it. Maintaining it. That's not play. That's obligation. I'm Nick Samarin. We built a game that gives time back. Clash of Coins is a live MMORPG on Base — number one gaming app on the network. We shipped Agentic Mode. Your personal AI agent plays for you around the clock. Farming. Trading. Grinding. While you work, sleep, live. You log in when you choose. You're never behind. This is live. Production. Right now. 35,000 daily active users. 500,000 registrations. $180,000 in a 14-day pre-sale. $OWB token live. Majority of supply locked in vesting. We are raising $3 million. Target: 300,000 DAU and $10 million ARR by 2027. Every game company on earth is trying to capture more of your time. We're the only one returning it. And players are choosing us. Agentic gaming is the category. We're the first to ship it. The question isn't whether this works — the question is how fast it scales. That's what the $3 million is for.
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Experimental · #20 · Question to the room
Raise your hand if you've ever quit a game you loved because you simply couldn't keep up with the grind. Keep it up if you still think about that game sometimes. That's the market. Hundreds of millions of hands. And until now, the gaming industry's answer to those hands was: play more. Grind more. Spend more time. Or pay us to skip the parts we made you hate. I'm Nick Samarin, CEO of OWB Studio. We built a different answer. Clash of Coins is a live MMORPG on Base — number one gaming app on the network. We shipped Agentic Mode. AI agents play for you 24/7. Farm. Trade. Grind. You come back when you want. Your agent made sure you didn't miss anything. This is live. Not a concept. Not a beta. Production. 35,000 daily active users. 500,000 registrations. $180,000 in a 14-day pre-sale. $OWB token live, majority of supply locked in vesting. We call the category agentic gaming. We are the first team to ship it at scale. We're raising $3 million to scale from 35,000 to 300,000 DAU and reach $10 million ARR by 2027. Those hands that went up? Those are our users. They were waiting for someone to build this. We did. Now we need the capital to reach all of them.
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Bold/FOMO · #21 · Category name in every pitch deck
I'm Nick Samarin, CEO of OWB Studio. We invented a new category. It's called agentic gaming. And we already shipped it. Let me tell you why this matters. Every major game today punishes casual players. You don't grind, you fall behind. That's not a feature — that's a barrier. Billions of people love games but can't commit forty hours a week. We built the solution. Clash of Coins is a live MMORPG — number one gaming app on Base chain. And inside it, we deployed Agentic Mode. Your AI agent logs in for you. Farms resources. Executes trades. Grinds dungeons. 24/7, using x402 micropayments and our Master Purchase Protocol. You play when you want. Your agent plays when you can't. Nobody else has shipped this. We have. Now the numbers. 500,000 registered users. 35,000 daily actives. In fourteen days of pre-sale, we crossed $180,000 — passes, packs, full sell-through. $OWB token live, 1B supply, majority in vesting lockup. Every feature live, not promised. We are raising $3 million. Seed round. Target: 300,000 DAU and $10 million ARR by 2027. This is a category-defining moment. Agentic gaming is real. We proved it. Three million gets you in at the ground floor, before this becomes obvious. Don't wait until it's obvious.
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New · #22 · Bet on the obvious
I'm Nick Samarin, CEO of OWB Studio. Something about this moment will seem completely obvious in five years — and I want to explain why it's not obvious yet, and why that's the opportunity. Every major technology shift follows the same pattern. The internet made information free. Mobile made computing personal. AI is making action autonomous. And nobody has shipped that into gaming yet. Not really. Not in production at scale. We have. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. We've held the number one spot among gaming applications on Base for nearly two months. This is not a whitepaper. This is a product. We shipped Agentic Mode — AI agents that play for you, farming, trading, grinding — twenty-four hours a day. Not a prototype. Not a beta. Live. In production. First in the world. When historians write about gaming's next shift, this will be the moment they point to. The moment the game stopped stopping when you closed the app. Fourteen days of pre-sale brought in over a hundred and eighty thousand dollars. Token is live, one billion supply, majority locked in vesting. We're raising three million dollars to scale from thirty-five thousand to three hundred thousand daily active users and reach ten million in annual recurring revenue by 2027. This is not a bet on whether AI agents come to gaming. It's a bet on when. And the answer is already.
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New · #23 · 10x before/after
I'm Nick Samarin, CEO of OWB Studio. Let me show you what ten times better looks like in gaming. The old model: open the app, grind for an hour, close it, game stops. Character sits idle. Economy moves without you. You fall behind. You churn. Every game works this way. The whole industry accepts it as normal. The new model: set your strategy, deploy your AI agent, it executes. Farming, trading, resource management — twenty-four hours a day, seven days a week. You log in when it matters. The game works for you. That is Clash of Coins. A live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming app on Base for nearly two months straight. We shipped Agentic Mode — AI agents playing in production for real users, right now. First in the industry. The market confirmed the shift is real. Over a hundred and eighty thousand dollars raised in our fourteen-day pre-sale. Token is live. One billion supply, majority locked in vesting. Here is the key insight: ten times better is not a feature. It is a category shift. Games with agents and games without agents will look as different as connected devices and disconnected ones. The gap is unbridgeable once the new standard sets. We are raising three million dollars. The target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The better product already exists. We built it. The job now is to reach everyone who needs it.
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New · #24 · Market timing — why NOW
I'm Nick Samarin, CEO of OWB Studio. I want to talk about why now is the moment — and why the next eighteen months define the entire Agentic Gaming category. Two infrastructure curves are converging simultaneously. First: AI agent frameworks have matured to operate complex, dynamic economies with real autonomy. Second: on-chain settlement on networks like Base is now fast enough and cheap enough to support real-time micropayments and true asset ownership at scale. For years those two things existed in separate worlds. Right now they are merging. We built at that intersection. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming application on Base for nearly two months. We shipped Agentic Mode — AI agents farming, trading, and executing strategy for players twenty-four hours a day. In production. Live. Nobody has done this at scale before. Timing matters because infrastructure windows close. The studios that define Agentic Gaming today will own the category for a decade. The ones who wait will integrate someone else's standard. Our pre-sale proved the market is ready: over a hundred and eighty thousand dollars in fourteen days. Token live, one billion supply, majority locked in vesting. We are raising three million dollars to scale from thirty-five thousand to three hundred thousand daily active users and reach ten million in annual recurring revenue by 2027. The AI infrastructure is mature. The on-chain rails are ready. The users are already here. The only question is which studio captures the category first. We already have.
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New · #25 · Platform play
I'm Nick Samarin, CEO of OWB Studio. We are building a game. But the more important opportunity is the infrastructure that powers it. Let me explain. Clash of Coins is our live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming application on Base for nearly two months. The game itself is working. But building Clash of Coins required us to create something that does not exist anywhere else: a production-grade protocol stack for AI-powered game economies. x402, our micropayment protocol. MPP — the Master Purchase Protocol — for in-game asset transactions. And Agentic Mode — the engine that lets AI agents farm, trade, and run game economies twenty-four hours a day. These protocols are live. They are battle-tested at production scale. And they are precisely what every gaming studio will eventually need when they try to build Agentic Gaming themselves. Consider what Unity did for rendering. We are building the equivalent layer for AI-driven game economies. Our fourteen-day pre-sale proved market demand: over a hundred and eighty thousand dollars raised. Token live, one billion supply, majority locked in vesting. We are raising three million dollars. The goal: three hundred thousand daily active users and ten million in annual recurring revenue by 2027 — while the protocol layer matures alongside the game. The moat is not just Clash of Coins. It is the infrastructure other studios will license and integrate. We are not just a game that wins. We are the standard that sets.
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New · #26 · Retention is broken
I'm Nick Samarin, CEO of OWB Studio. The gaming industry has a retention problem that nobody has solved at the structural level — until now. Here are the numbers. Mobile gaming spends billions to acquire users. Thirty-day retention is typically below fifteen percent. Day ninety is under five. Most games are content treadmills — you churn when the content runs out or the grind becomes too much. The economics of engagement are fundamentally unsustainable. We identified the root cause. Players churn when the game demands more time than they have. Life interrupts. They fall behind. Falling behind means the game is no longer fun. So they stop. Agentic Gaming solves this at the foundation. AI agents maintain your position. They farm, trade, and execute strategy when you cannot play. You come back to a game that kept moving — not one that punished you for leaving. That is Clash of Coins. Our live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming app on Base for nearly two months. We launched Agentic Mode — real agents, in production, running for real players. First in the industry. When the game does not punish absence, retention changes fundamentally. The economic model changes with it. Pre-sale result: over a hundred and eighty thousand dollars in fourteen days. Token live, one billion supply, majority locked in vesting. We are raising three million dollars. Target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. Retention in gaming has always been broken. We fixed the structural reason why.
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New · #27 · Agents as economic actors
I'm Nick Samarin, CEO of OWB Studio. I want to make an argument about economic rationality — specifically, why AI agents in gaming are not a gimmick but a fundamental realignment of value. Consider the current model. Players spend hours grinding for in-game assets. That time has real economic cost — hours taken from work, rest, family. In exchange, they receive a digital item with uncertain liquidity. The economics are opaque and consistently unfavorable to the player. Now consider the Agentic model. You configure your strategy, deploy your agent, and it operates your game economy twenty-four hours a day. The agent generates value while you sleep, work, live your life. The game becomes a productive system, not just a time sink. This is not a feature. This is a fundamental shift in the economics of gaming participation. Clash of Coins is live on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming app on Base for nearly two months. We shipped Agentic Mode — agents running in production for real players, generating real in-game value every hour. Our fourteen-day pre-sale brought in over a hundred and eighty thousand dollars. Token is live. One billion supply, majority locked in vesting. When gaming becomes economically rational — when your agent works while you do not — the addressable market expands dramatically. You are no longer competing only for leisure hours. You are competing for productive time allocation across any schedule. We are raising three million dollars. Target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The rational player chooses Agentic Gaming. We built it first.
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New · #28 · Gaming for 3 billion
I'm Nick Samarin, CEO of OWB Studio. There are three billion gamers in the world. Most of them will never be competitive in any serious game — not because they lack skill, but because they lack time. That has always been the dirty secret of online gaming. The winners are not the most talented. They are the most available. The ones who can grind eight hours a day build advantages casual players cannot overcome. The result is mass exodus. Players try a game, fall behind, and leave. Agentic Gaming fixes this at the structural level. With AI agents executing strategy on your behalf — farming, trading, grinding — participation is no longer gated by hours available. A person with thirty minutes a day can now maintain position alongside someone who plays all day. The game becomes genuinely accessible to all three billion, not just the time-rich fraction. Clash of Coins is our live MMORPG on Base chain. Thirty-five thousand daily active users. Over half a million registrations. Number one gaming application on Base for nearly two months straight. We launched Agentic Mode — AI agents in production, running for real players, right now. First in the world. Our fourteen-day pre-sale confirmed demand: over a hundred and eighty thousand dollars raised. Token is live, one billion supply, majority locked in vesting. We are raising three million dollars. The target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. We are not building a better game for the same audience. We are opening gaming to an entirely new one. That is what three billion looks like when the time barrier falls.
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New · #29 · Moat deepens daily
I'm Nick Samarin, CEO of OWB Studio. When investors ask about defensibility, I point to four things — and they reinforce each other. First: protocol. We built x402 and the Master Purchase Protocol, both live in production. These are not features. They are infrastructure. Standards, once adopted, are extremely difficult to displace. Second: data. Every agent interaction in Clash of Coins generates behavioral signal — what strategies work, how economies evolve, how players engage through agents. That data trains better agents and better economic models. A competitor starting today starts with zero data. We have months of production learning. Third: ecosystem position. We have been the number one gaming application on Base for nearly two months. That is not vanity. That is Coinbase's own chain recognizing us as the leading gaming product. That relationship compounds. Fourth: time. Every day we are live, the protocol gets more robust, the data gets richer, and the network effects get stronger. We are not waiting for the category to arrive. We are building it in real time. Clash of Coins has thirty-five thousand daily active users and over five hundred thousand registrations. Pre-sale: over a hundred and eighty thousand dollars in fourteen days. Token live, one billion supply, majority locked in vesting. We are raising three million dollars. Target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The moat is not one thing. It is the compounding combination. And it gets stronger every day.
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New · #30 · Circular token economy
I'm Nick Samarin, CEO of OWB Studio. Most game tokens are decorative. A ticker on a screen with no real function. We built a token economy that actually circulates — powered by AI agents that never stop transacting. Here is how it works. Players buy agent access. Agents farm and trade on-chain, twenty-four hours a day. That activity generates fees. Fees flow back into the ecosystem. The OWB token — live, one billion supply, majority locked in vesting — is the settlement layer for all of it. This is not theoretical. It is running right now. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Over five hundred thousand registrations. Number one gaming app on Base for nearly two months. Our Agentic Mode has agents operating in production — real transactions, real economic activity, happening around the clock whether the player is online or not. Our fourteen-day pre-sale moved over a hundred and eighty thousand dollars. Not hype money. Players buying into a working system they had already experienced. The difference between our token economy and every other gaming token is simple: agents. Humans spend a few hours a day in-game. Agents spend all day. Every agent transaction is an on-chain event. Every event is revenue. The circular economy never stops. We are raising three million dollars to scale from thirty-five thousand to three hundred thousand daily active users and reach ten million in annual recurring revenue by 2027. Most projects build a token and hope the economy shows up. We built the economy first. The token is how you participate in it.
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New · #31 · Founder's conviction
I'm Nick Samarin. And I want to tell you why I'm betting my career on this. I have worked in gaming long enough to see a lot of ideas come and go. Most were incremental. Better graphics. Better matchmaking. Better monetization. Marginal improvements on a model that has been around for decades. What we built is not incremental. I am betting everything on one thesis: AI agents interacting with live game economies is not a feature. It is a new category. And the window to define that category is open right now. I do not say that lightly. I have seen how fast these windows close. You get eighteen months, maybe twenty-four, before the category gets crowded and the early advantage disappears. We are inside that window today. Here is what gives me confidence. Clash of Coins has thirty-five thousand daily active users and over five hundred thousand registrations. We have been the number one gaming application on Base chain for nearly two months. Our Agentic Mode — AI agents that play the game autonomously on behalf of users — is live in production. First in the industry. Not planned, not in beta. Running today. Our pre-sale generated one hundred and eighty thousand dollars in fourteen days with zero paid acquisition. That is organic demand from people who believe in what we are building. We are raising three million dollars. Three hundred thousand daily active users. Ten million in annual recurring revenue by 2027. I am all in on this. I am asking you to take a serious look at whether you should be too.
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New · #32 · Category creation
I want to talk about category creation. Not a new feature. Not a better interface. A market that did not exist two years ago. We call it Agentic Gaming. The premise is simple: what if you did not have to play the game yourself? What if an AI agent played for you — farming, trading, grinding — twenty-four hours a day, while you slept or worked or lived your life? That is not a concept. That is live in production today. Clash of Coins is a real-time MMORPG on Base chain. Thirty-five thousand daily active users. Five hundred thousand registrations. We have been the number one gaming application on Base for nearly two months. That is not a soft launch. That is a product people return to every single day. Our Agentic Mode is running right now. Real players. Real AI agents acting autonomously on their behalf. Real economic activity that never stops. Here is the pattern. Every major category shift in gaming created enormous lasting value. Arcades to consoles. Consoles to mobile. Mobile to live service. Each time, the early movers built positions that survived for decades. They did not just win the market. They defined the rules for everyone who came after. AI agents playing games is the next shift. We are not predicting it. We shipped it. We are raising three million dollars to grow from thirty-five thousand to three hundred thousand daily active users and reach ten million in annual recurring revenue by 2027. The category is being built right now. The only question is whether you want equity in the company building it.
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New · #33 · Anti-grind manifesto
Let me say something bluntly: grinding is a design failure disguised as a feature. For thirty years, game designers have used repetition as a retention mechanic. You want progress? Grind. You want the good weapons? Grind. You want to stay competitive? Sacrifice your evenings, your weekends, your sleep. The industry built empires on that contract, and players accepted it because they had no alternative. We built an alternative. Our question was simple: what if time poverty was a design problem, not a player problem? What if instead of demanding forty hours a week, you gave players an AI agent that handled the repetitive work while they focused on what actually matters — strategy, story, community, fun? That is Agentic Mode. And it is live today. Clash of Coins is a real-time MMORPG on Base chain. Thirty-five thousand daily active users. Five hundred thousand registrations. Number one gaming app on Base for nearly two months. Players are not just tolerating the AI agent option. They are choosing it, paying for it, and bringing their friends. Our fourteen-day pre-sale generated one hundred and eighty thousand dollars. Zero paid acquisition. That is conviction capital — people spending real money on a bet that this model is the future. We are raising three million dollars. Our target: three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The grind era is ending. The question is not whether AI agents change gaming. The question is whether you want to fund the team that already shipped it.
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New · #34 · $180K zero acquisition proof
I want to start with a number: one hundred and eighty thousand dollars. That is what players voluntarily put into our pre-sale over fourteen days. No paid ads. No influencer campaigns. No airdrop incentives. Just people who found the product, tried it, believed in it, and opened their wallets. Let me give you the context that makes that number meaningful. Clash of Coins is a live MMORPG on Base chain. We have thirty-five thousand daily active users and over five hundred thousand registrations. We have been the top gaming application on Base for nearly two months. Not the top crypto game. The top gaming app, full stop. We launched Agentic Mode — AI agents that play the game on behalf of users, farming and trading around the clock — and it is live right now. First production implementation of agentic gameplay in the industry. Not a demo. Not a waitlist. Thousands of agents running today. Now back to that pre-sale number. One hundred and eighty thousand dollars from people who have already played the game, seen the agents work, and decided to back the next phase. That is not hype money. That is informed conviction from users who know exactly what they bought. We are raising three million dollars. The use is simple: scale what is working. Our roadmap takes us from thirty-five thousand to three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The demand signal is already there. We are asking you to help us scale to meet it.
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New · #35 · Generational shift
Every decade, something rewrites the rules of gaming. In the nineties, the internet took games online. Millions of players who had never competed against each other suddenly could. Massive online worlds emerged and turned into billion-dollar categories almost overnight. In the two-thousands, mobile put a game console in every pocket. Hundreds of millions of people who had never considered themselves gamers suddenly were. New studios became giants while established ones struggled to adapt. Each shift created an enormous window. The companies that caught it early built defensible positions that lasted for decades. The ones that waited eventually caught up — but they never led. We are in another one of those windows right now. AI agents that interact with live game economies — playing, farming, trading on behalf of users — represent the next transition. It changes who can play, how long they engage, and how much value flows through a game. It is not a feature. It is a new paradigm. And we are already on the other side of it. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Five hundred thousand registrations. Number one gaming application on Base for nearly two months. Our Agentic Mode is running in production today. Real players. Real agents. Real economy. We are raising three million dollars to grow to three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The shift is happening. The window is open. We built the product during the window. Now we are asking you to help us scale through it.
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New · #36 · Marcus, 34, lapsed gamer
I want to tell you about a player named Marcus. Marcus is thirty-four years old. He used to love MMORPGs. He spent his early twenties raiding dungeons and building characters in games that felt alive. Then life happened — a job, a commute, a family. He still wanted to play. He just could not find four hours to grind every evening. So he quit. Quietly. The way most adult gamers quit. Not with frustration, just with resignation. He found Clash of Coins eight months ago. He tried it for the same reason he had tried a dozen other games — nostalgia, curiosity, a spare half hour on a Sunday. And then he saw Agentic Mode. An AI agent that played for him. That farmed resources while he was in meetings. That made trades while he slept. That kept his account growing even when he had no time to log in. Marcus did not quit this time. He is one of thirty-five thousand people who open Clash of Coins every single day. He was part of the audience that drove one hundred and eighty thousand dollars in pre-sale revenue with zero paid acquisition. He is the reason we have held the number one gaming application position on Base for nearly two months. Marcus is not a niche user. He is the majority of gamers who aged out of gaming. Five hundred million of them globally. We are raising three million dollars to reach three hundred thousand daily active users and ten million in annual recurring revenue by 2027. That is our market. That is our mission.
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New · #37 · Betting my career
I have worked in gaming long enough to see a lot of ideas come and go. Most of them were incremental. Better graphics. Better matchmaking. Better monetization. Marginal improvements on a model that has been around for decades. What we built is not incremental. I am betting my career on one thesis: AI agents interacting with live game economies is not a feature. It is a new category. And the window to define that category is open right now. I do not say that lightly. I have seen how fast these windows close. You get eighteen months, maybe twenty-four, before the category gets crowded and the early advantage disappears. We are inside that window today. Here is what gives me confidence that we are in the right place at the right time. Clash of Coins has thirty-five thousand daily active users and over five hundred thousand registrations. We have been the number one gaming application on Base chain for nearly two months. Our Agentic Mode — AI agents that play the game autonomously on behalf of users — is live in production. First in the industry. Not planned, not in beta. Running today. Our pre-sale generated one hundred and eighty thousand dollars in fourteen days with zero paid acquisition. That is organic demand from people who believe in what we are building. We are raising three million dollars. Three hundred thousand daily active users. Ten million in annual recurring revenue by 2027. I am all in on this. I am asking you to take a serious look at whether you should be too.
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New · #38 · Unit economics
I want to walk you through the economics of this model, because they are genuinely unusual. Our cost to acquire a user is close to zero. Almost all of our five hundred thousand registrations came through organic channels — word of mouth, in-game referrals, community growth. We have not spent on paid acquisition. That is not a temporary state. It reflects how the product spreads. Players bring other players because the agent mechanic changes the conversation. You are not saying come play this game. You are saying come get an AI that builds your character while you sleep. That is a fundamentally different invite. Retention is where it gets interesting. Thirty-five thousand daily active users out of five hundred thousand registrations. Real engagement, not inflated numbers. And because agents run twenty-four seven on behalf of users, the game is perpetually active even when the player is not online. Every session the player returns to shows visible progress. That drives reengagement in ways traditional games cannot replicate. Monetization follows naturally. Players pay for better agents, upgraded capabilities, premium access. The willingness to pay is high because the value is direct and visible. The pre-sale confirmed it. One hundred and eighty thousand dollars in fourteen days. Organic. No paid push. We are raising three million dollars. The capital goes toward distribution and infrastructure to reach three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The model works. The economics are healthy. We just need the capital to scale what is already working.
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New · #39 · Protocol layer — AWS of agentic gaming
Most people look at Clash of Coins and see a game. I want you to see something larger. Inside the product, we have built two protocols. The first is x402 — a micropayment infrastructure layer that enables instant, low-friction value exchange inside live game economies. The second is MPP, our Master Purchase Protocol, which handles complex asset transactions in ways traditional payment rails simply cannot support. These are not cosmetic features. They are infrastructure. Right now they power Clash of Coins — a live MMORPG with thirty-five thousand daily active users, five hundred thousand registrations, and the number one position on Base chain among gaming applications for nearly two months. The protocols handle real transactions every single day, at scale, under production conditions. But they are not limited to one game. Any live game economy that wants to support AI agent activity — where agents are transacting on behalf of players twenty-four seven — needs exactly this kind of infrastructure. Fast, programmable, low-cost value movement embedded directly into the game layer. AWS was not built to power one website. It was built to power the internet. We are doing the same thing for AI-native game economies. Clash of Coins is our proof of concept. The protocols are the long-term asset. Our fourteen-day pre-sale raised over a hundred and eighty thousand dollars. Token live, one billion supply, majority locked in vesting. We are raising three million dollars to scale both the game and the protocol layer to three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The game is the demo. The protocol is the business.
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New · #40 · 500M lapsed gamers
There are five hundred million people in the world who used to play online games competitively. And they stopped. Not because the games got worse. Not because they lost interest. They stopped because life accelerated. Careers accelerated. Families grew. Responsibilities multiplied. The games kept demanding the same hours. The players could not keep up. So they left. They did not quit gaming. Gaming quit them. We built the thing that brings them back. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Five hundred thousand registrations. Number one gaming application on Base for nearly two months. And we shipped Agentic Mode — AI agents that play for you twenty-four hours a day, seven days a week. Your agent handles the grind. You handle the strategy. You play on your terms, on your schedule, for as long as you want. Not as long as the game demands. Every lapsed gamer who discovers Agentic Mode has the same reaction. Finally. Finally a game that fits my life instead of consuming it. We raised over a hundred and eighty thousand dollars in a fourteen-day pre-sale from players who feel exactly that way. Token is live, one billion supply, majority locked in vesting. We are raising three million dollars to reach three hundred thousand daily active users and ten million in annual recurring revenue by 2027. Five hundred million people are waiting for this. We are already serving thirty-five thousand of them. The sleeping giant is waking up.
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New · #41 · Compounding advantage
There is a concept in technology investing that I think about every day: compounding advantage. The first search engine to index the web built a data moat that became uncatchable. The first social network to reach critical mass built a network effect that defined the category. First movers do not just win. They compound. Every day they are ahead, the gap widens. We are the first mover in Agentic Gaming. And every day we are live, the moat deepens. Clash of Coins is a live MMORPG on Base chain. Thirty-five thousand daily active users. Five hundred thousand registrations. Number one gaming app on Base for nearly two months. Every day, those users generate data. Every agent transaction refines our models. Every economic cycle improves the protocol. We shipped Agentic Mode — AI agents that play for you, twenty-four hours a day. First in production. While competitors plan, we accumulate. While they test, we learn. While they raise, we ship. Our pre-sale brought in over a hundred and eighty thousand dollars in fourteen days. Token is live, one billion supply, majority locked in vesting. The x402 and MPP protocols are running in production. We are raising three million dollars to reach three hundred thousand daily active users and ten million in annual recurring revenue by 2027. The compounding has already started. Nearly two months as number one on Base. Thirty-five thousand daily users. Half a million accounts. Real agent data. Real protocol throughput. Every day we are live is a day the competition falls further behind. This round is your entry point before the gap becomes unbridgeable.
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